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prototypeUnityPC (Windows)

Ridge Runner

A first-person traversal game where the level is a heightmap. Ridge lines are generated from DEM tiles, then carved into something you can actually run along — the survey work I do by day, turned into a playground.

no public build yet
Ridge Runner cover art
engine
Unity
platform
PC (Windows)
genre
Traversal / arcade
year
2025
role
Solo — design, gameplay and tools

What is in it

  • 01

    Heightmaps imported straight from DEM tiles, so the ridge you run is a real one.

  • 02

    Momentum-based movement — speed is kept or lost by how you take a slope, not by a boost button.

  • 03

    Chunked terrain streaming, so the view distance does not cost a frame budget.

  • 04

    An in-editor tool that turns a GeoTIFF into a playable mesh in one pass.

built with

UnityC#URPGDALScriptableObjects

Screenshots

Ridge Runner in-game view of the generated ridge line
Terrain streamed in from DEM tiles, no hand-placed geometry.
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