prototypeUnityPC (Windows)
Ridge Runner
A first-person traversal game where the level is a heightmap. Ridge lines are generated from DEM tiles, then carved into something you can actually run along — the survey work I do by day, turned into a playground.
no public build yet

- engine
- Unity
- platform
- PC (Windows)
- genre
- Traversal / arcade
- year
- 2025
- role
- Solo — design, gameplay and tools
What is in it
- 01
Heightmaps imported straight from DEM tiles, so the ridge you run is a real one.
- 02
Momentum-based movement — speed is kept or lost by how you take a slope, not by a boost button.
- 03
Chunked terrain streaming, so the view distance does not cost a frame budget.
- 04
An in-editor tool that turns a GeoTIFF into a playable mesh in one pass.
built with
UnityC#URPGDALScriptableObjects
Screenshots
