in developmentUnreal EnginePC (Windows)
Signal Depth
An exploration game set in a survey station that is half underwater. You carry one working instrument and read the building through it — depth, signal, and whatever the last crew left behind.
no public build yet

- engine
- Unreal Engine
- platform
- PC (Windows)
- genre
- Exploration / atmospheric
- year
- 2024
- role
- Design, blueprints and level layout
What is in it
- 01
One diegetic instrument instead of a HUD, so every reading costs you a look.
- 02
Water volumes that change how sound carries, which is how you find the way out.
- 03
Level built as a loop, so the station teaches its own layout without a map.
- 04
Lighting passes done in Lumen, tuned for a room lit by one working lamp.
built with
Unreal Engine 5BlueprintsC++LumenMetaSounds
Screenshots
