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in developmentUnreal EnginePC (Windows)

Signal Depth

An exploration game set in a survey station that is half underwater. You carry one working instrument and read the building through it — depth, signal, and whatever the last crew left behind.

no public build yet
Signal Depth cover art
engine
Unreal Engine
platform
PC (Windows)
genre
Exploration / atmospheric
year
2024
role
Design, blueprints and level layout

What is in it

  • 01

    One diegetic instrument instead of a HUD, so every reading costs you a look.

  • 02

    Water volumes that change how sound carries, which is how you find the way out.

  • 03

    Level built as a loop, so the station teaches its own layout without a map.

  • 04

    Lighting passes done in Lumen, tuned for a room lit by one working lamp.

built with

Unreal Engine 5BlueprintsC++LumenMetaSounds

Screenshots

Signal Depth in-game view of the instrument overlay
The instrument is the whole HUD — there is nothing else on screen.
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